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Карточные Игры блек Джек на раздевание. . http://www.eklep.com/ мобильный осветительный комплекс. . выкуп автомобилей в Балашихе
Тип файла : Конфиг игрока
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Дата добавления : 08.03.2013
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Ссылка на скачивание : Копировать с описания | Просмотров - 7018
Описание
//////////////////////////////////////////////////
// +------------------------------------------+ //
// ¦ //LOLYOU UBER DUBER LOLZ\\ ¦ //
// ¦ ¦ //
// ¦ //VERSION: 1337\\ ¦ //
// ¦ ¦ //
// ¦ //by the hacker himself\\ ¦ //
// ¦ ¦ //
// ¦ //www.youtube.com/lolyou1337\\ ¦ //
// +------------------------------------------+ //
//////////////////////////////////////////////////


//==================================================
//* Mad *\\
//==================================================
echo LOLYOU's Config!!!!
echo
echo
echo
echo www.youtube.com/lolyou1337 SUBSCRIBE www.youtube.com/lolyou1337 SUBSCRIBE
echo www.youtube.com/lolyou1337 SUBSCRIBE www.youtube.com/lolyou1337 SUBSCRIBE
echo www.youtube.com/lolyou1337 SUBSCRIBE www.youtube.com/lolyou1337 SUBSCRIBE
echo www.youtube.com/lolyou1337 SUBSCRIBE www.youtube.com/lolyou1337 SUBSCRIBE
echo www.youtube.com/lolyou1337 SUBSCRIBE www.youtube.com/lolyou1337 SUBSCRIBE
echo www.youtube.com/lolyou1337 SUBSCRIBE www.youtube.com/lolyou1337 SUBSCRIBE
echo www.youtube.com/lolyou1337 SUBSCRIBE www.youtube.com/lolyou1337 SUBSCRIBE
echo
echo
echo
echo LOLYOU's Config!!!!




//==================================================
//* User Commands *\\
//==================================================


cl_crosshairalpha "9999" // _adjusts opacity of crosshair_//
cl_crosshaircolor "4" // _adjusts scale of crosshair_//
cl_crosshairusealpha "1" // _turns on opacity (0 - 1)_//
cl_crosshairsize "1"
cl_crosshairscale "0" // _adjusts crosshairscale_//
cl_crosshairspreadscale "0.3
cl_dynamiccrosshair "0" // _adjusts how the crosshair opperates_//
cl_ragdoll_physics_enable "0" // _determines ragdoll effect_//
fps_max "999" // _caps FPS_//
mat_picmip "2" // _determines game quality (0 - 2)_//
net_graph "0" // _enables net_graph (mandatory)_//
net_graphpos "2" // _determines which side to display net_graph (0-3)_//
r_lod "2" // _determines level of detail of models (-1 - 2)_//
r_rootlod "2" // _base LOD in memory (0 - 3)_//
r_3dsky "0" // _disables 3D Sky (trees, mini map, etc) (0 - 1)_//
hud_centerid "1" // _determines where enemy name shows on screen_//
hud_fastswitch "1" // _faster weapon switching (0 - 1)_//
mat_monitorgamma "1.6" // _adjust in-game brightness_//
cl_righthand "1"
cl_allowdownload "0"
cl_allowupload "0"
cl_wpn_sway_interp "0"


//==================================================
//* HUD Commands *\\
//==================================================


cl_scoreboard_dead_color_blue "255"
cl_scoreboard_dead_color_green "255"
cl_scoreboard_dead_color_red "255"
con_enable "1"
jpeg_quality "100"
overview_health "1"
overview_names "1"
overview_preferred_mode "1"
overview_tracks "0"


//==================================================
//* Spiderwebs Commands *\\
//==================================================


cl_cmdrate "67"
cl_downloadfilter "nosounds"
cl_interp "0" // _keep at 0 to always get lowest interp_//
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smooth "1"
cl_smoothtime "0.01"
cl_timeout "1337"
cl_updaterate "67"
rate "35000"


//==================================================
//* Client Commands *\\
//==================================================


cl_observercrosshair "1"
cl_scalecrosshair "1"
cl_c4progressbar "1"
cl_autohelp "0"
cl_autowepswitch "0"
cl_radar_locked "0"
cl_radaralpha "250"
cl_radartype "1"
cl_c4dynamiclight "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_logofile "0"
cl_rumblescale "0"
cl_interp_threadmodeticks "0"
cl_disablefreezecam "1"
cl_nowinpanel "1"
cl_show_achievement_popups "0"
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"


//==================================================
//* Material Commands *\\
//==================================================


mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_shadowstate "0"
mat_vsync "0"
mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_queue_mode "2"
mat_dxlevel "81"


//==================================================
//* Render Commands *\\
//==================================================


r_ambientboost "0"
r_ambientfactor "1"
r_decal_cullsize "9999"
r_decals "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_lightaverage "1"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_teeth "0"
r_worldlightmin "0.0002"
r_worldlights "1"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_DrawSpecificStaticProp "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_pixelfog "0"
r_propsmaxdist "0"
r_staticprop_lod "3"
r_sse_s "1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
//r_3dnow "1"
r_sse2 "1"


//==================================================
//* Rope Commands *\\
//==================================================


rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"


//==================================================
//* Water Commands *\\
//==================================================


r_waterforceexpensive "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0" // Change to 1 if you want clear water_//
r_waterforcereflectentities "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_forcewaterleaf "0"
r_waterforcereflectentities "0"
mat_wateroverlaysize "8"
cl_show_splashes "0"


//==================================================
//* Shadow Commands *\\
//==================================================


mat_shadowstate "0"
r_shadows "1"
r_shadowmaxrendered "9"
r_shadowrendertotexture "1"


//==================================================
//* Ragdoll Commands *\\
//==================================================


cl_phys_props_max "0"
cl_ragdoll_collide "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"


//==================================================
//* Sound Commands *\\
//==================================================


dsp_enhance_stereo "0"
dsp_mix_max "0.9"
dsp_room "0"
dsp_slow_cpu "0"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2.0"
dsp_water "14"
room_type "0"
snd_async_fullyasync "0"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_mixahead "0.1"
snd_musicvolume "0"
snd_noextraupdate "1"
snd_pitchquality "1"
snd_profile "0"
snd_surround_speakers "0"
soundscape_flush "9999"
suitvolume "0"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"


//==================================================
//* Misc. Commands *\\
//==================================================


blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
closecaption "0"
datacachesize "128"
flex_smooth "0"
gl_clear "1"
lod_TransitionDist "0"
mp_decals "0"
muzzleflash_light "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
weapon_showproficiency "1"
prop_active_gib_limit "0"
adsp_debug "0"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
soundscape_flush
mat_savechanges
clear

//==================================================
//* Custom Binds/Crosshair *\\
//==================================================

bind x "noclip"

cl_disablehtmlmotd 0

bind w "+forward"
bind a "+moveleft"
bind d "+moveright"
bind s "+back"
bind g "drop"
Помощь с установкой
1. Копируем конфиг в буфер.
2. Идем в вашу дирректорию с установленной игрой.
3. Ищем там папку cfg или что-то подобное и заменяем свой конфиг на новый.
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