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Описание
sv_cheats 1

exec fps.cfg

// Last edit : 01/10/2010 19:20

// _______________
// | CL_ |
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ

cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_downloadfilter "all"
cl_nowinpanel "1"
cl_disablehtmlmotd "1"
cl_autohelp "0"
cl_hudhint_sound "1"
cl_disablefreezecam "1"
cl_c4dynamiclight 1



// _______________
// | GIBS |
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ

violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

// _______________
// | MAT |
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ


mat_alphacoverage "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastnobump "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_trilinear "0"
mat_use_compressed_hdr_textures "0"
mat_wateroverlaysize "0"

// _______________
// | MISC |
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ

adsp_debug "0"
budget_show_history "0"
commentary "0"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "0"
jpeg_quality "100"
lod_transitiondist "0"
mp_decals "100"
muzzleflash_light "1"
overview_mode "1"
prop_active_gib_limit "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
closecaption "0"
blink_duration "0"
weapon_showproficiency "1"
muzzleflash_light "0"
props_break_max_pieces_perframe "0"
net_showevents "0"
lod_TransitionDist "0"
lod_enable "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"



// _______________
// | NET |
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ


rate "1048576"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_resend "6"
cl_lagcomp_errorcheck "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0"
cl_wpn_sway_interp "0"


// _______________
// | R_ |
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ

r_3dnow "1"
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "0"
r_decals "100"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "0"
r_PhysPropStaticLighting "0"
r_phong "0"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_lod "-1"
r_ropetranslucent "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_updaterefracttexture "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0"
r_worldlights "0"

// _______________
// | ROPES |
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ
sv_rollangle 0
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"


// _______________
// | SOUND |
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ

dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
soundscape_flush "1"
snd_musicvolume "0"
volume "0.5"
voice_enable "0"
voice_modenable "0"
voice_scale "1"

voice_enable 1
mat_antialias 2
mat_forceaniso 0
mat_trilinear 0
mat_clipz 0
mat_disable_bloom 0
mat_wateroverlaysize 0
mat_debug_postprocessing_effects 0

// My Settings
r_3dsky 0
cl_ragdoll_physics_enable 0
fps_max 201
m_rawinput 1
sensitivity 1.4
unbindall
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "buy deagle"
bind "7" "buy deagle;buy ak47;buy smokegrenade;buy m4a1;buy hegrenade;buy flashbang;buy vesthelm;buy flashbang"
bind "8" "buy deagle;buy awp;buy smokegrenade;buy hegrenade;buy flashbang;buy vesthelm;buy flashbang"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "buymenu"
bind "c" "+left"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+right"
bind "w" "+forward"
bind "x" "+left"
bind "y" "messagemode"
bind "z" "zb_teamcash"
bind "KP_DOWNARROW" "buy deagle"
bind "KP_PGDN" "buy mp5"
bind "KP_LEFTARROW" "buy_famgal"
bind "KP_5" "buy_m4ak"
bind "KP_RIGHTARROW" "buy awp"
bind "[" "invprev"
bind "]" "invnext"
bind "'" "+moveup"
bind "`" "toggleconsole"
bind "," "buy primammo"
bind "." "buy secammo"
bind "/" "+movedown"
bind "-" "sizedown"
bind "=" "sizeup"
bind "ENTER" "+attack"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "INS" "+klook"
bind "END" "centerview"
bind "PGUP" "+lookup"
bind "PGDN" "+lookdown"
bind "PAUSE" "pause"
bind "SHIFT" "+speed"
bind "RSHIFT" "buy vesthelm"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "RCTRL" "buy vest"
bind "UPARROW" "buy_allnades"
bind "LEFTARROW" "buy flashbang"
bind "DOWNARROW" "buy hegrenade"
bind "RIGHTARROW" "buy smokegrenade"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F3" "askconnect_accept"
bind "F4" "bug"
bind "F5" "jpeg"
bind "F10" "say /forcestart"
bind "F11" "say /cancelmatch"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "buy defuser"
bind "MWHEELUP" "+jump"
bind "MWHEELDOWN" "invnext"r_shadows "1"
r_shadowrendertotexture "1"
r_shadowmaxrendered "32"
mat_monitorgamma 1.6
mat_monitorgamma_tv_enabled 1
mat_monitorgamma_tv_exp 3
cl_downloadfilter "nosounds"
cl_minmodels "1"
cl_min_ct "2"
cl_min_t "3"

alias "crossblue" "cl_crosshairusealpha 1; cl_crosshaircolor_r 255; cl_crosshaircolor_g 255; cl_crosshaircolor_b 0; alias crosstoggler crossblue2"
alias "crossblue2" "cl_crosshairusealpha 0; cl_crosshaircolor_r 0; cl_crosshaircolor_g 128; cl_crosshaircolor_b 255; alias crosstoggler crossblack"
alias "crossblack" "cl_crosshairusealpha 1; cl_crosshaircolor_r 0; cl_crosshaircolor_g 0; cl_crosshaircolor_b 0; alias crosstoggler crosswhite"
alias "crosswhite" "cl_crosshairusealpha 1; cl_crosshaircolor_r 255; cl_crosshaircolor_g 255; cl_crosshaircolor_b 255;alias crosstoggler crossblue"
alias "crosstoggler" "crossblack"
bind "UPARROW" "crosstoggler"

hud_deathnotice_time "20"

setinfo zb_wantautocashcalling "1"

// NET CODE

rate "1048576"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0"
cl_wpn_sway_interp "0"

// SENS
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"

// SOUND
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
soundscape_flush "1"
snd_mixahead "0.05"

//Radar Indstillinger

cl_radartype 1
cl_radaralpha 255


cl_scoreboard_clan_ct_color_red "153"
cl_scoreboard_clan_ct_color_green "204"
cl_scoreboard_clan_ct_color_blue "255"
cl_scoreboard_clan_t_color_red "255"
cl_scoreboard_clan_t_color_green "64"
cl_scoreboard_clan_t_color_blue "64"
cl_scoreboard_ct_color_red "153"
cl_scoreboard_ct_color_green "204"
cl_scoreboard_ct_color_blue "255"
cl_scoreboard_t_color_red "255"
cl_scoreboard_t_color_green "64"
cl_scoreboard_t_color_blue "64"
cl_scoreboard_dead_color_red "100"
cl_scoreboard_dead_color_green "100"
cl_scoreboard_dead_color_blue "100"

// CON_

con_filter_enable "2"
con_filter_text_out "vertex"
con_filter_text_out "Attempted"
con_filter_text_out "CMaterial"
con_filter_text_out "Achievements disabled"
con_filter_text_out "Too many vertex format changes in frame, whole world not rendered"
con_filter_text "damage given"


r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_worldlights "0"
r_pixelfog "1"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_drawspecificstaticprop "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_visualizeproplightcaching "1"

AutoConfigVersion "1"
ScreenWidth "800"
ScreenHeight "600"
ScreenWindowed "0"
ScreenMSAA "0"
ScreenMSAAQuality "0"
ScreenMonitorGamma "2.050000"
mat_forceaniso "16"
mat_picmip "2"
mat_trilinear "0"
mat_vsync "0"
mat_forcehardwaresync "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
r_shadowrendertotexture "1"
r_rootlod "2"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
mat_antialias "0"
mat_aaquality "0"
mat_specular "0"
mat_bumpmap "0"
mat_hdr_level "0"
mat_colorcorrection "0"
VendorID "4318"
DeviceID "401"
DXLevel_V1 "95"
User Token 2 ""
User Token 3 ""
key "1234567890123"
MotionBlur "0"
ShadowDepthTexture "0"
clear
Помощь с установкой
1. Копируем конфиг в буфер.
2. Идем в вашу дирректорию с установленной игрой.
3. Ищем там папку cfg или что-то подобное и заменяем свой конфиг на новый.
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